About Dagorhir
Dagorhir is a full-contact, live-action combat game, where players engage each other in battle with foam-padded boffer weaponry and equipment. In order to keep battles organized, realistic, and safe, the three main tenets of The Dagorhir Manual of Arms - safety, playability, and realism - are enforced by heralds (referees) during battles. The rules of the Manual of Arms, as well as those pertaining to combat, are upheld by an effective honor system which applies to all players.
All weapons, armor, and equipment used during combat are inspected for safety prior to each battle, to ensure that they comply with safety rules. Although early Dagorhir weapons were typically constructed from crude materials such as couch foam and broomsticks when the organization was in its infancy, modern-day weapons are usually made from combinations of both open and closed-cell foam bonded to a fiberglass or PVC pipe core. Participants may also elect to wear protective armor, which gives users an advantage in battle.
Players are organized into units of various sizes, organized along social lines and that generally fight and socialize together and are a club or fraternity of sorts. Units typically adopt a particular historical or fantastical race or nationality and dress, act, and fight according to interpretation of the group.
Due to this melding of both Medieval history and Tolkienesque high fantasy, it is not uncommon for a Dagorhir battle to involve both historic and fantasy personas. For instance typical Dagorhir battle might involve Roman Legionaries and Saxon warriors locked in a battle against Orcs and Undead.
Dagorhir is strictly a weapon combat game, with no concept of "magic". Dagorhir also eschews the use of character classes in combat, instead allowing fighters to create and define their own styles of combat. Fighters are free to choose their types of armor, picks of garb, choices of weaponry, and styles of play. This allows you, the player, to define your own role in the game with every action you take.